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RGTM System
The Randomly Generated Tile Map System lets developers create their own tiles in any shape or size, then randomly connects those tiles to generate a completely randomized map. Because placement is not constrained to a grid, the resulting map can take virtually any form.

Random maps without a grid.
Created with Unity and C#.
- Unity
This was my first personal project after my college midterm. Inspired by Warframe—my favorite game—I originally set out to create an improved navigation system, but reliable procedural map generation became a much larger challenge than anticipated. Tile overlaps still prevent the system from generating dependable maps, so navigation work remains waiting behind that foundational problem. I have a plan for resolving it and intend to migrate the project to Unreal Engine when development resumes.
- C#
C# and the Unity API made the initial procedural-placement systems approachable and produced encouraging early results. They did not ultimately provide all the tools I needed to overcome collisions and overlaps between irregular tiles, which helped motivate the planned move to Unreal Engine.
RGTM System destination
A future demonstration, repository, development page, or other destination can be connected here when one becomes available.