← InfamousForrest cataloguePlayable demo available
Nonograms3D
A classic Nonogram logic puzzle transformed into an explorable third-person experience, with physical grid navigation and responsive audiovisual feedback.

A logic puzzle you can walk through.
Created with Unreal Engine 5, Blueprints, and Niagara.
- Unreal Engine 5
Used as the project's engine and as a deliberate experiment in learning Unreal's systems, testing how effectively an experienced C-based programmer could adapt to a different engine and workflow.
- Blueprints
Used to build the game logic entirely through visual scripting. Although it was a major departure from traditional C-based code, its underlying logic became familiar once the workflow clicked.
- Niagara
Powered the game's feedback systems, including explosions after incorrect steps, liquid-fill progress visualization, and bursts emitted from the progress tubes.
Demo v0.0.1
Download the playable Nonograms3D demo for Windows as a ZIP archive.