InfamousForrest catalogue

Playable demo available

Nonograms3D

A classic Nonogram logic puzzle transformed into an explorable third-person experience, with physical grid navigation and responsive audiovisual feedback.

Aifa Nova presenting Nonograms3D

A logic puzzle you can walk through.

Created with Unreal Engine 5, Blueprints, and Niagara.

  • Unreal Engine 5

    Used as the project's engine and as a deliberate experiment in learning Unreal's systems, testing how effectively an experienced C-based programmer could adapt to a different engine and workflow.

  • Blueprints

    Used to build the game logic entirely through visual scripting. Although it was a major departure from traditional C-based code, its underlying logic became familiar once the workflow clicked.

  • Niagara

    Powered the game's feedback systems, including explosions after incorrect steps, liquid-fill progress visualization, and bursts emitted from the progress tubes.