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FCG Core
A Unity productivity tool that automates adding and configuring scripts on prefabs, reducing repetitive setup for developers and designers.


Less setup. More building.
Created with Unity and C#.
- Unity
FCG Core grew out of the tedious process of manually creating fields and properties for every component used by a GameObject’s scripts. After a failed object reference cost hours of work, I set out to solve the problem permanently: with one button press, FCG Core adds the components as fields with properties so they are immediately available elsewhere in the project.
- C#
Combined with the Unity API, my strongest programming language made it possible to inspect project components and build the automated systems that create, edit, and write Unity scripts.
Project link
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