InfamousForrest catalogue

QA testing

FCG Core

A Unity productivity tool that automates adding and configuring scripts on prefabs, reducing repetitive setup for developers and designers.

Aifa Nova presenting FCG Core
Project preview for FCG Core
Conceptual representation of the FCG Core workflow

Less setup. More building.

Created with Unity and C#.

  • Unity

    FCG Core grew out of the tedious process of manually creating fields and properties for every component used by a GameObject’s scripts. After a failed object reference cost hours of work, I set out to solve the problem permanently: with one button press, FCG Core adds the components as fields with properties so they are immediately available elsewhere in the project.

  • C#

    Combined with the Unity API, my strongest programming language made it possible to inspect project components and build the automated systems that create, edit, and write Unity scripts.