InfamousForrest catalogue

Release Version 1.0 complete

Cryptid Conquest

A first-person rogue-lite shooter in which a hero crosses into an alternate dimension to rescue cute little animals from an invading force of evil monsters, created with three classmates as Dapper Yetis for a college midterm project.

Aifa Nova presenting Cryptid Conquest
GAMEPLAY DEMO

Watch Cryptid Conquest in action

A gameplay demonstration of the completed college project, including its first-person combat, alternate-dimensional environments, and enemy encounters.

Save the animals. Survive the monsters.

Created with Unity and C#.

  • Unity

    Cryptid Conquest was my introduction to working inside a game engine, with Full Sail using Unity as its entry-level development environment. Exploring AI navigation quickly piqued my interest and led me to take ownership of the enemy AI. Looking back makes the limits of my early knowledge clear, but knowing this was my first attempt at game development makes me especially proud of how strong the enemies’ behavior became.

  • C#

    Earlier classes had given me a foundation in C#, but this project provided the first substantial challenge of applying it to a game that belonged fully to our team. Working through unfamiliar problems alongside a highly motivated group—and with encouragement from our team lead—made the programming experience exceptionally valuable.